Once you're done, easily share it with friends and foes alike across social networks.Ĭan't find your game? Suggest a game or vote for it on our Ideas portal. Grab the clips you love most, give it a quick trim if you like, or move to the video editor to combine them into an epic collage. See the best (and not so best) moments, review your APM speed, and relive the game. Once the match is over, you can flip through your captured clips in the match timeline. While playing, the app automatically captures your best moments and biggest plays, as well as manually recording on demand. Older Preview Agility SDKs SDK PackageOutplayed is the ultimate video capturing app for gamers. For subsequent SDKs this entry is for new features since our previous SDK. *For this first SDK, this entry indicates features in our first SDK that are newer than what the DirectX team shipped in the Windows 10 November 2019 Update. For more on this release, see hereįixes a debug layer issue where some ResourceBarrier calls transitioning DEPTH_READ to DEPTH_WRITE were droppedĭirectX 12 Ultimate, see here for samples Report live objects when encountering device removed from a kernel memory failure.įix for an intermittent crash in runtime for apps doing multithreaded creation of raytracing state objects.Fixes a bug causing promoted COPY_DEST to not decay back to COMMON.Candidates can download the NEET scorecard 2023 by entering their. Fixes false debug validation output resulting from depth slice state being confused with depth slice state. NTA has released the NEET 2023 result along with score card at the official website.Fixes a crash using GBV with shader patch mode TRACKING_ONLY.Negative height viewports flip y-axis intepretation.Delayed input layout and vertex buffer alignment validation.Support for copying between different dimensions of textures.Main All Reaction Data Structure & Decay by Applications Doc & Codes Index Events Links News. Fix crash in ResolveQueryData due to race condition JENDL-5 Japanese evaluated nuclear data library, 2021.Fix deadlock in debug layer while validating placed resource virtual addresses. Fix false Object Deleted While Still in Use errors from debug layer.Fixes bug in GBV to skip bounds checks on static descriptors already bounds-checked on the CPU timeline.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |